Skip to content

What We Do

Cognitive Design for the AI era

We create human-centred curricula that help young people think independently, tell human from synthetic experience and use AI without surrendering empathy, creativity or judgement.

The disciplines Cognitive Design brings together: UX and human-centred design, gamification and comic storytelling, and neuroscience-informed learning.

Three disciplines. One connected learning experience.

Three teenagers working together on a sustainability poster in a classroom.

UX and human-centred design

Students observe, interview, question assumptions, identify real needs, create solutions and test them with people.

Gamification and storytelling

Suri comics, challenges, decisions and missions turn complex ideas into experiences students can feel, remember and discuss.

Neuroscience-informed practice

Age-appropriate activities encourage attention, memory, planning, cognitive flexibility, reflection and independent thought. These are educational activities, not clinical assessments or medical interventions.

The Digital Influx explainer: UX as the practice of understanding people, what they need, what they experience and how products influence behaviour.

The foundation

What is UX, and why does it matter now?

UX is more than designing screens. It's the practice of understanding people: what they need, what they experience and how products influence their behaviour.

That foundation led to Cognitive Design: personifying the key human skills within UX to create a new pathway for human and AI interaction.

Not all cognitive offloading is harmful

People have always used tools to reduce mental load. Notes, diagrams, calculators and search can free working memory for harder thinking. Used intentionally, this is supportive cognitive offloading.

The risk begins when support becomes substitution: when AI generates the answer, structures the argument or makes the decision before the student has tried the thinking. This is cognitive outsourcing.

Supports thinking

Cognitive offloading

  • The student attempts the problem.
  • A tool reduces unnecessary mental load.
  • The student remains involved in reasoning and decisions.
  • The student can explain what the tool changed and why.

Replaces thinking

Cognitive outsourcing

  • The tool begins the task and supplies the answer.
  • The student bypasses productive struggle.
  • Reasoning becomes difficult to see or explain.
  • A polished output can hide limited understanding.
  1. Think first
  2. use support intentionally
  3. explain the decision
The goal is not zero offloading. The goal is to protect the thinking students need to develop.

Use AI's strengths without surrendering human agency

AI can be a tutor, accessibility tool, creative collaborator and thinking partner. It can also encourage passivity, misplaced trust and emotional dependence.

Cognitive Design teaches students to recognise both sides. The goal is not to compete with AI or reject it, but to build a relationship in which technology expands human capability while purpose, empathy, judgement and responsibility stay human.

AI can support

Humans must retain

  1. Speed and accessPurpose
  2. ExplanationJudgement
  3. Idea developmentOriginal thought
  4. Pattern recognitionContext and empathy
  5. Cognitive scaffoldingAgency
  6. Creative productionResponsibility

The future of AI should be symbiotic, but human-led.

The student journey

  1. 1

    Story

    Enter through a Suri comic, mission or ethical dilemma.

  2. 2

    Activate

    Prepare attention and flexible thinking.

  3. 3

    Question

    Examine evidence, bias, synthetic content and manipulation.

  4. 4

    Understand

    Observe, interview and listen to real people.

  5. 5

    Create

    Generate ideas independently before involving AI.

  6. 6

    Build and test

    Transform evidence into products, services and prototypes.

  7. 7

    Reflect

    Identify where AI supported thinking and where it risked replacing it.

Think first. AI joins second. Humans make and explain the final decision.

Students show what they tried before using AI, identify what AI changed and explain which suggestions they accepted or rejected. This makes learning visible and turns AI disclosure into a metacognitive activity, not a compliance exercise.

Human experience is lived. Synthetic experience is generated.

Cognitive Design helps students question what they encounter and decide what must remain human.

Human

Human experience

  • Lived
  • embodied
  • emotional
  • relational
  • imperfect
  • conscious
Teenagers studying together in a library with a laptop and notes.

Synthetic

Synthetic experience

  • Generated
  • predictive
  • simulated
  • scalable
  • automated
  • pattern-based
A woman's face overlaid with a glowing digital mesh, dissolving into streams of code.
  • Deepfakes
  • AI companions
  • Generated answers
  • Simulated empathy
  • Synthetic media
Suri on her motorbike looking back over her shoulder at a glowing city, beside the words: The future is not tomorrow. The future is today.

Learning through story

Meet Suri

Suri is the hero of the Digital Influx learning universe. Through comics, ethical dilemmas and design missions, students explore AI, human behaviour, empathy and responsibility, then apply it to a real challenge, including the UN's SDGs.

  1. 1

    Enter the story

    Begin with a Suri comic or dilemma.

  2. 2

    Train the thinking

    Take part in creative and cognitive challenges.

  3. 3

    Understand people

    Research, interview and examine real human needs.

  4. 4

    Design a response

    Use UX and AI responsibly to address a UN Sustainable Development Goal.

Suri preview

Suri rides through the city of the Digital Influx learning universe: the character students follow through comics, ethical dilemmas and design missions.

Technology should respond to human and global needs

Students apply research, empathy, creativity and responsible AI to challenges connected to the United Nations Sustainable Development Goals. They begin with people, not a generated answer, then create, test and communicate a solution.

  • Goal 1: No Poverty
  • Goal 2: Zero Hunger
  • Goal 3: Good Health and Well-being
  • Goal 4: Quality Education
  • Goal 5: Gender Equality
  • Goal 6: Clean Water and Sanitation
  • Goal 7: Affordable and Clean Energy
  • Goal 8: Decent Work and Economic Growth
  • Goal 9: Industry, Innovation and Infrastructure
  • Goal 10: Reduced Inequalities
  • Goal 11: Sustainable Cities and Communities
  • Goal 12: Responsible Consumption and Production
  • Goal 13: Climate Action
  • Goal 14: Life Below Water
  • Goal 15: Life on Land
  • Goal 16: Peace, Justice and Strong Institutions
  • Goal 17: Partnerships for the Goals

Global Design Community

Learning beyond one classroom

Students who complete Cognitive Design join the Global Design Community, where they share portfolios of solutions to the UN SDGs, connect with peers in other schools like pen pals and collaborate on regional and global design challenges.

Students, teachers and schools learn from each other, so good ideas travel faster and classroom projects become collective action.

Schools and partners across United Kingdom, Texas, USA, Australia, United Arab Emirates, with Saudi Arabia planned for 2027.

See how this becomes a school programme.

Teacher training, structured resources, original storytelling, design projects and visible evidence of learning.

Two teachers planning together at a blackboard.