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For Schools

A practical curriculum for thinking and acting responsibly with AI

A ready-to-deliver Cognitive Design programme for ages 12-18, with teacher training, structured resources, original storytelling, design projects and visible evidence of learning.

What the programme looks like in a lesson: a teacher leading the class, students working through a NeuroAthletics activity, and the design challenge they take it into.

AI policy is necessary. Education must go further.

Rules about acceptable use aren't enough. Students need repeated practice in thinking independently, questioning synthetic content, understanding real human needs, making ethical decisions and using AI with purpose.

Cognitive Design builds those skills in a structured, age-appropriate way within school life.

A teacher leading a classroom discussion with students.

What students develop

  • Critical thinking

    Question information and form independent judgements.

  • Empathy

    Understand experiences and needs that data cannot fully reveal.

  • Creativity

    Generate original ideas before selecting generated answers.

  • Executive thinking

    Plan, focus, adapt and complete complex challenges.

  • Ethical judgement

    Decide what technology should do, not only what it can do.

  • AI literacy

    Know when to use AI, how to question it and when to work independently.

  • Metacognition

    Recognise how personal thinking and learning strategies develop.

  • Human agency

    Keep control of purpose, values and final decisions.

Neuroscience-informed learning

Exercise the capabilities learning depends on

Cognitive Design includes age-appropriate activities that encourage attention, memory, planning, flexible thinking, emotional understanding and reflection. Students practise these capabilities through stories, games, research and design, not through passive content consumption.

  • Focus and plan

    Sustain attention, organise steps and make considered decisions.

  • Remember and apply

    Recall knowledge and transfer it into a new context.

  • Adapt and persist

    Change strategy, respond to feedback and continue through difficulty.

  • Understand and reflect

    Recognise emotion, perspective and the development of personal thinking.

These are educational activities, not medical treatments, clinical assessments or diagnostic tests.

How this connects to the brain
  • Frontal lobe: Supports higher-order thinking and executive function.
  • Prefrontal cortex: Supports planning, judgement, attention, self-control and decision-making.
  • Hippocampus: Plays an important role in learning, memory formation and spatial navigation.
  • Amygdala: Contributes to emotional processing, threat response and emotional memory.

What schools receive

  • Curriculum and teaching resources

    Structured lessons, teacher notes, guidance materials and student activities that can fit existing priorities or form a bespoke programme.

  • Suri comics and storytelling

    Original narrative content that introduces AI ethics, human behaviour and complex decisions through memorable student experiences.

  • Gamified challenges

    Activities that encourage creativity, empathy, attention, persistence, planning and reflection.

  • Teacher training

    Virtual or in-person preparation that gives teachers the confidence to deliver the programme without needing to become AI or neuroscience specialists.

  • Industry mentorship

    Opportunities for students to hear from practitioners, receive feedback and connect classroom work with future education and employment.

  • SDG Design Competition

    A shared challenge that enables participating schools to create and present human-centred solutions to real-world problems locally, regionally and globally.

The SDG Design Competition draws on all 17 UN Sustainable Development Goals

  • Goal 1: No Poverty
  • Goal 2: Zero Hunger
  • Goal 3: Good Health and Well-being
  • Goal 4: Quality Education
  • Goal 5: Gender Equality
  • Goal 6: Clean Water and Sanitation
  • Goal 7: Affordable and Clean Energy
  • Goal 8: Decent Work and Economic Growth
  • Goal 9: Industry, Innovation and Infrastructure
  • Goal 10: Reduced Inequalities
  • Goal 11: Sustainable Cities and Communities
  • Goal 12: Responsible Consumption and Production
  • Goal 13: Climate Action
  • Goal 14: Life Below Water
  • Goal 15: Life on Land
  • Goal 16: Peace, Justice and Strong Institutions
  • Goal 17: Partnerships for the Goals

Schools Digital Influx has worked with

  • San Antonio Independent School District
    San Antonio Independent School District
  • CAST Tech High School, San Antonio
    CAST Tech High School, San Antonio
  • Walnut Creek Elementary School, Austin ISD
    Walnut Creek Elementary School, Austin ISD
  • Rex Mill Middle School
    Rex Mill Middle School

Look beyond the polished final answer

The Learning Evidence Layer helps schools consider the process behind student work: research, interviews, decisions, reflection, creative development, prototypes, testing and presentations.

It supports a richer picture of critical thinking, creativity, empathy, collaboration, persistence, metacognition and responsible AI use. It does not diagnose or medically assess students.

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Implementation

Six steps from first conversation to a growing programme

  1. 1

    Discover

    Understand students, priorities, timetable and desired outcomes.

  2. 2

    Design

    Select the cohort, curriculum setting and measures of success.

  3. 3

    Prepare teachers

    Provide training, guidance and resources.

  4. 4

    Deliver

    Introduce stories, challenges, human research, AI ethics and design missions.

  5. 5

    Make learning visible

    Capture decisions, reflection, projects and portfolios.

  6. 6

    Review and grow

    Evaluate the implementation and identify opportunities to expand.

Start with one cohort, or build a wider implementation

Tell us about your students, timetable and priorities. We will recommend a practical starting point.

A teacher helping a student with their work in class.